AI Insights · Timothy · October 2022
Top Down Games Performance on iOS in Nigeria for Q3 2022
In Q3 2022, the top 5 top-down games on iOS in Nigeria showcased diverse performance trends in weekly downloads, revenue, and active users, with notable variations among the leading titles.
In Q3 2022, the performance of the top 5 top-down games on iOS in Nigeria showed a variety of trends in weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, provides valuable insights into the gaming landscape in this region.
Bridge Race by SUPERSONIC STUDIOS LTD saw a fluctuating trend in weekly downloads, starting at around 6.9K in early July and gradually declining to approximately 3.6K by the end of September. The weekly revenue for this game remained relatively low, peaking at $21 in late July and falling to $7 by the end of September. Weekly active users also experienced a decline from 31.4K to 28.6K over the quarter.
8 Ball Pool™ from Miniclip.com maintained a steady performance in terms of weekly downloads, averaging around 4.5K to 6.5K throughout the quarter. The game’s weekly revenue peaked at $2.2K in early July, followed by fluctuations, ending the quarter at $1.5K. Weekly active users showed consistency, ranging from 170K to 190K.
Magic Tiles 3: Piano Game by Amanotes Pte. Ltd. experienced steady weekly downloads, hovering around 3.5K to 4.3K. The game’s weekly revenue saw minor fluctuations, peaking at $65 in the first week of August. The weekly active users for this game remained stable, averaging around 29K to 31K.
Bible Word Puzzle - Word Games showed a varied trend in weekly downloads, starting at 2.5K in late June and peaking at 5.5K in mid-July before tapering off to 1.6K by the end of September. Weekly revenue fluctuated, peaking at $14 in mid-August and falling to $5 by the end of the quarter. The game’s weekly active users increased from 3.3K to 9.8K over the three months.
Word Cookies!® by BitMango, Inc. showed a consistent increase in weekly downloads, starting at 2.9K in late June and reaching 3.5K by the end of September. The game’s weekly revenue saw some fluctuations, peaking at $72 in late August. Weekly active users for this game showed significant growth, starting at 86K and peaking at 168K in mid-September.
For more detailed insights and data, visit Sensor Tower.